Differences
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| Unlike some other areas of a child' | Unlike some other areas of a child' | ||
| - | Many of the following tips in this losson | + | Many of the following tips in this lesson |
| - | === Ages 2 - 3 === | ||
| + | ---- | ||
| - | Computers need not play much of a role in the youngest child' | ||
| - | At this time, stand-alone computers using CDs or DVDs or other software (rather than online activities) are most likely to have what children this age need. Parenting magazines and some nonprofit organizations publish reviews of software that may be helpful. | + | === Ages 2 - 3 === |
| - | Handy Tips | + | Computers need not play much of a role in the youngest child' |
| - | Children like to play with the equipment: start slowly letting them learn about the keyboard | + | At this time, stand-alone computers using CDs or DVDs or other software |
| - | | + | <WRAP center round tip 60%> |
| + | Handy Tips | ||
| + | </ | ||
| + | * Children like to play with the equipment: start slowly letting them learn about the keyboard (some are especially designed for children), the mouse, etc. | ||
| + | * Look for books and children' | ||
| - | === Ages 4 - 7 === | + | ---- |
| - | While serious computer use isn't a priority for these youngsters, children at this age can begin to make greater use of computer games and educational products. Children this age can look to CDs and DVDs and other computer software for early computer learning. Older children in this age group can also begin exploring online children' | + | === Ages 4 - 7 === |
| - | Handy Tips | ||
| - | Use actual experiences | + | While serious computer use isn't a priority for these youngsters, children at this age can begin to make greater use of computer games and educational products. Children this age can look to CDs and DVDs and other computer software for early computer learning. Older children in this age group can also begin exploring online children' |
| - | Show lots of tangible results and achievements. For example, print work your child has done on the computer. | + | <WRAP center round tip 60%> |
| + | Handy Tips | ||
| + | </ | ||
| - | | + | * Use actual experiences to demonstrate proper behavior and rules. |
| + | * Show lots of tangible results and achievements. For example, print work your child has done on the computer. | ||
| + | * Share an e-mail address with students, so you can oversee his or her mail and discuss correspondence. | ||
| + | * Check in with parents so you can coordinate and reinforce school learning with home learning. | ||
| + | * Look to librarians and various computer and media magazines for suggestions of good online activities. | ||
| - | Check in with parents so you can coordinate and reinforce school learning with home learning. | ||
| - | Look to librarians and various computer and media magazines for suggestions of good online activities. | + | ---- |
| === Ages 8 - 11 === | === Ages 8 - 11 === | ||
| + | This age is when children can begin to directly experience and appreciate more fully the potential of online experiences. Children can begin to use online encyclopedias and download pictures and graphics for school reports. They can also begin to have pen pals from many places, exchanging stories with far-away relatives and online friends, and even doing shared school projects. It is also a very important age to set guidelines, teach values, and monitor closely what children are doing. | ||
| - | This age is when children | + | As children |
| - | As children move toward independence, | + | <WRAP center round tip 60%> |
| + | Handy Tips | ||
| + | </ | ||
| - | Handy Tips | + | * Set very clear rules for online use and clear consequences if they are broken. |
| + | * Instruct children not to order products or give out information about themselves or their family without your permission. | ||
| + | * Coordinate home with school activities. | ||
| + | * Teach children to let you know if they encounter anything scary or unusual online. | ||
| + | * Help children understand the nature of commercial information and how to think about it. | ||
| + | * Discuss some of the unique aspects of behavior in cyberspace--like anonymity and what it means for your students and for others. | ||
| + | * Watch the time. Use an alarm clock or timer if you or your students lose track of time. | ||
| + | * Make sure parents watch their phone and credit card bills. | ||
| - | Set very clear rules for online use and clear consequences if they are broken. | ||
| - | Instruct children not to order products or give out information about themselves or their family without your permission. | + | ---- |
| - | Coordinate home with school activities. | ||
| - | |||
| - | Teach children to let you know if they encounter anything scary or unusual online. | ||
| - | |||
| - | Help children understand the nature of commercial information and how to think about it. | ||
| - | |||
| - | Discuss some of the unique aspects of behavior in cyberspace--like anonymity and what it means for your students and for others. | ||
| - | |||
| - | Watch the time. Use an alarm clock or timer if you or your students lose track of time. | ||
| - | |||
| - | Make sure parents watch their phone and credit card bills. | ||
| === Ages 12 - 14 === | === Ages 12 - 14 === | ||
| - | | + | At this age, young people can use the more sophisticated research resources of the information superhighway, |
| - | | + | <WRAP center round tip 60%> |
| + | Handy Tips | ||
| + | </ | ||
| - | | + | * Since children this age are more likely to explore on their own, set up clear rules, limits, and periodic check-ins. |
| + | * Continue to explore together or in collaborative groups as much as possible. | ||
| + | * Give children a basic understanding of the laws governing online behavior and the consequences of breaking them. | ||
| + | * Be sure your children understand the actions that can be taken if people harass them online or do anything inappropriate. | ||
| + | * Pay particular attention to games that your teenager might download or copy. Many are great fun, but others are extremely violent. Parents and teachers need to set limits about what is acceptable and what is not. | ||
| - | Continue to explore together or in collaborative groups as much as possible. | ||
| - | Give children a basic understanding of the laws governing online behavior and the consequences of breaking them. | + | ---- |
| - | Be sure your children understand the actions that can be taken if people harass them online or do anything inappropriate. | ||
| - | |||
| - | Pay particular attention to games that your teenager might download or copy. Many are great fun, but others are extremely violent. Parents and teachers need to set limits about what is acceptable and what is not. | ||
| === Ages 15 - 18 === | === Ages 15 - 18 === | ||
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| The online world is a rich resource for older teens. They can receive information about job opportunities, | The online world is a rich resource for older teens. They can receive information about job opportunities, | ||
| - | | + | <WRAP center round tip 60%> |
| + | Handy Tips | ||
| + | </ | ||
| - | Ask your students for help researching topics of interest to the class (follow-up with a discussion, project or shared decision). | ||
| - | | + | * Ask your students for help researching topics of interest to the class (follow-up with a discussion, project or shared decision). |
| - | + | * Talk to your students about new things online and encourage discussion of new experiences. | |
| - | | + | |
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| - | | + | |
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| - | Ref : https:// | + | Original Article Reference |
| + | |||
| + | Original Author : Professor Joseph A. Erickson | ||
| </ | </ | ||
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| <button type=" | <button type=" | ||
| + | /* | ||
| + | [[{}muttirai: | ||
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| + | [[{}muttirai: | ||
| + | */ | ||
| + | [[muttirai: | ||
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| </ | </ | ||